Behavior
Behavior is the compound interactions in G6. In general, a Behavior includes one or more event listeners and a set of item operations.
By default, Behavior has three callbacks: shouldBegin
, shouldUpdate
, and shouldEnd
, representing the beginning of the behavior, whether to update the items, the ending of the behavior respectively. If they return false
, the default behavior will be prevented.
Usage
G6.registerBehavior('behaviorName', {
getEvents() {
return {
'node:click': 'onNodeClick',
'edge:click': 'onEdgeClick',
mousemove: 'onMouseMove',
};
},
onNodeClick(evt) {
// TODO
},
onEdgeClick(evt) {
// TODO
},
onMouseMove(evt) {
// TODO
},
});
getEvents()
Define and handle events when user customize a Behavior.
The usage of getEvents()
can be refered to Event。
Usage
G6.registerBehavior('behaviorName', {
getEvents() {
return {
'node:click': 'onNodeClick',
'edge:click': 'onEdgeClick',
'mousemove': 'onMouseMove'
}
}
}
onNodeClick(evt)
onNodeClick
, onEdgeClick
, and onMouseMove
are custom events for handling node:click
, edge:click
, and mousemove
.
Parameters
Name | Type | Required | Description |
---|---|---|---|
evt | Event | false | contains event handler, current target, and coordinates. |
The parameter evt
contains:
Name | Type | Description |
---|---|---|
x | Number | x coordinate of view port. |
y | Number | y coordinate of view port. |
canvasX | Number | x coordinate of the canvas. |
canvasY | Number | y coordinate of the canvas. |
clientX | Number | x coordinate of the client / screen. |
clientY | Number | y coordinate of the client / screen. |
event | MouseEvent | Event handler. |
target | Shape | The target. |
type | String | Operation type. |
currentTarget | Object | |
item | Shape | The target item. |
removed | Boolean | Whether the target is removed / destroyed. |
timeStamp | Number | The time stamp. |
bubbles | Boolean | Whether it is a bubbled event. |
defaultPrevented | Boolean | Whether to prevent the default event. |
cancelable | Boolean | Whether it is cancelable. |
Usage
G6.registerBehavior('behaviorName', {
getEvents() {
return {
'node:click': 'onNodeClick',
'edge:click': 'onEdgeClick',
mousemove: 'onMouseMove',
};
},
onNodeClick(evt) {
// TODO
},
onEdgeClick(evt) {
// TODO
},
onMouseMove(evt) {
// TODO
},
});
getDefaultCfg()
Default configurations while customing a Behavior. The configurations will be mixed by the configurations from user.
Tips: This function is not required.
Usage
G6.registerBehavior('behaviorName', {
getDefaultCfg() {
return {
trigger: 'click' // mouseneter or click
}
}
}
shouldBegin(evt)
Whether to prevent the behavior. Return true
by default, which means do not prevent the behavior. User should call it by themselves.
Usage
G6.registerBehavior('behaviorName', {
shouldBegin() {
// Customize it according to your scenario
return true;
},
});
shouldUpdate(evt)
Whether to update the data and the view. Returns true
by default, which means allow updating.
Usage
const graph = new G6.Graph({
container: 'mountNode',
width: 500,
height: 500,
pixelRatio: 2,
modes: {
default: [
'drag-canvas',
{
type: 'self-behavior',
shouldUpdate: e => {
if (e.target.type !== 'text') {
return false;
}
return true;
},
},
],
},
});
shouldEnd(evt)
Whether to end the behavior. Returns true
by default.