The Visual Level of Node and Edge
The visual levels (zIndex) of nodes and edges are refered to their Graphics Group (hereinafter referred to as Shape). (⚠️Attention: The Graphics Group is different from the Node Group, the differences are described in Graphics Group).
In Graphics Group, we stated: All the nodes instances in a Graph is grouped by a Group named nodeGroup
, all the edges instances are grouped by edgeGroup
. And the visual level (zIndex) of nodeGroup
is higher than edgeGroup
, which means all the nodes will be drawed on the top of all the edges.
Sometimes, we want to draw the edges on the top. For example, highlighting a node and its related edges. In this situation, you can configure groupByTypes
of the graph to false and call toFront()
and toBack()
to order the nodes or edges.
The expected effect is: the related nodes and edges are drawed on the top of others when the mouse enters a node; Restore the visual levels (zIndex) when the mouse moves out of the node. Complete Code of the Demo.
There are 3 steps to implement the expected effect:
- Step 1: Configure
groupByTypes
tofalse
when instantiating a Graph; - Step 2: Place the nodes to the top of edges;
- Step 3: Change the visual levels in the listener function of mouse entering.
Prerequisite Code
The following code imports G6, defines the data, instantiates the Graph, renders the graph. We will modify this code to implement the expected effect.
// The source data
const data = {
nodes: [
{
id: 'node0',
x: 100,
y: 100,
size: 20,
},
{
id: 'node1',
x: 200,
y: 200,
size: 20,
},
{
id: 'node2',
x: 150,
y: 150,
size: 20,
},
{
id: 'node3',
x: 150,
y: 250,
size: 20,
},
{
id: 'node4',
x: 150,
y: 200,
size: 20,
},
],
edges: [
{
id: 'edge0',
source: 'node0',
target: 'node1',
},
{
id: 'edge1',
source: 'node2',
target: 'node3',
},
],
};
// Instantiate the graph
const graph = new G6.Graph({
container: 'mountNode',
width: 800,
height: 600,
// Make the edge thicker for demonstration
defaultEdge: {
style: {
lineWidth: 2,
},
},
});
// Load the data
graph.data(data);
// Render the graph
graph.render();
Step 1 Configure the Graph
groupByTypes
is a configuration of Graph with true
as default value. That means that all the nodes are grouped in a Group named nodeGroup
, all the edges are groupd in edgeGroup
, and nodeGroup
is on the top of edgeGroup
. Assign false
to groupByTypes
to cancel the nodeGroup
and edgeGroup
. And all the nodes and edges will be grouped in one Group. The visual level (zIndex) in determined by their generation order.
Configuration
Name | Type | Default | Description |
---|---|---|---|
groupByTypes | Boolean | true | Whether nodes and edges are grouped in different Group. |
Usage
Modify the code about instantiating the Graph in Prerequisite Code. Add groupByTypes
with false
:
const graph = new G6.Graph({
// ... // Other configurations
groupByTypes: false,
});
We obtain this result now:
Step 2 Place the Nodes on the Top
Due to the groupByTypes
with false
and edges are generated after nodes, the edges are on the top of the nodes in the figure above, which is a little strange. To draw the nodes on the top, we call toFront()
for each node after graph.render()
.
Description for Functions
// Shift the node instance nodeItem to the front
nodeItem.toFront();
// Shift the node instance nodeItem to the back
nodeItem.toBack();
// Shift the edge instance edgeItem to the front
edgeItem.toFront();
// Shift the edge instance edgeItem to the back
edgeItem.toBack();
Usage
// const graph = ...
graph.data(data);
graph.render();
// Get all the node instances of the graph
const nodes = graph.getNodes();
// Traverse the nodes, and shift them to the front
nodes.forEach(node => {
node.toFront();
});
// Repaint the graph after shifting
graph.paint();
Now, all the nodes are drawed on the top of edges:
Step 3 Change the Visual Levels in the Listener Function of Mouse Entering
When the mouse enters a node, the related nodes and edges will be shifted to the front. And they will be restored after mouse leaving.
Description for Functions
Listen the mouse entering and leaving by the following four functions:
// Mouse enters a node
graph.on('node:mouseenter', ev => {
// ...
});
// Mouse leaves a node
graph.on('node:mouseleave', ev => {
// ...
});
// Mouse enters an edge
graph.on('edge:mouseenter', ev => {
// ...
});
// Mouse leaves an edge
graph.on('edge:mouseleave', ev => {
// ...
});
Usage
// Mouse enters an edge
graph.on('edge:mouseenter', ev => {
// Get the target of the entering event
const edge = ev.item;
// The source node of the edge
const source = edge.getSource();
// The target node of the edge
const target = edge.getTarget();
// Shift the edge to the front, and then shift the end nodes to the front
edge.toFront();
source.toFront();
target.toFront();
// Attention: the following code must be called to repaint the graph
graph.paint();
});
graph.on('edge:mouseleave', ev => {
// Get all the edge instances of the graph
const edges = graph.getEdges();
// Travers the edges, shift them to the back to restore
edges.forEach(edge => {
edge.toBack();
});
// Attention: the following code must be called to repaint the graph
graph.paint();
});
graph.on('node:mouseenter', ev => {
// Get the target of the entering event
const node = ev.item;
// Get the related edges of the node
const edges = node.getEdges();
// Travers the related edges, shift them to the front, and then shift the end nodes to the front
edges.forEach(edge => {
edge.toFront();
edge.getSource().toFront();
edge.getTarget().toFront();
});
// Attention: the following code must be called to repaint the graph
graph.paint();
});
graph.on('node:mouseleave', ev => {
// Get all the edge instances of the graph
const edges = graph.getEdges();
// Travers the edges, shift them to the back to restore
edges.forEach(edge => {
edge.toBack();
});
// Attention: the following code must be called to repaint the graph
graph.paint();
});