Interaction Behavior

7 min read

G6 encapsulates a set of interaction behaviors. Now we add simple some behaviors to Tutorial Demo: hover node, click node, click edge, drag cavas, zoom canvas. The expected result:

Figure 1 **Tutorial Demo** with interaction behaviors

Basic Concept

Interaction Behavior

G6 provides several Built-in interaction behaviors. You can enable these behaviors conveniently:

  • drag-canvas: enable the canvas to be dragged;
  • zoom-canvas: enable the canvas to be zoomed;

Refer to Interaction Behavior document for more information.

Mode

Mode is a mechanism for state management in G6. One mode is a set of several Behaviors. You can assemble different Behaviors to modes. The concept of mode is too complicated to understand for the beginners of G6. You do not need to know it well in this tutorial. For more information, please refer to Interaction Mode.

Interaction State

State is a mechanism of item state in G6. You can set different item styles for different states. When the state of an item is changed, the style will be updated automatically. For example, set the state 'click' of a node as true or false, and set the node style of the state 'click' with thicker stroke. This style will take effect when the state 'click' is switched to true, and restore when 'click' state is switched to false. There will be a specific in the Usage part.

Usage

Built-in Behaviors: Drag and Zoom

Only assign modes when instantiating the graph, the corresponding built-in Behaviors will be enabled:

const graph = new G6.Graph({
  // ...                                          // Other configurations
  modes: {
    default: ['drag-canvas', 'zoom-canvas', 'drag-node'], // Allow users to drag canvas, zoom canvas, and drag nodes
  },
});

The code above uses the Behaviors by assigning their types. Besides, you can also configure the parameters for them, e.g. the sensitivity of zooming, max/min zoom ratio. Refer to Ineteraction Behavior document for more detail.

modes object above defines a set of interaction modes of the graph, where default is the default mode, which includes 'drag-canvas', 'zoom-canvas', and 'drag-node'. You can add more modes with their Behaviors into modes, e.g. edit mode:

// Different modes with different Behaviors
modes: {
  default: ['drag-canvas'],
  edit: []
}

Refer to Interaction Mode and Interaction Behavior document for more detail.

Hover and Click to Change Styles

Sometimes, the styles of the items interacted by users should be updated to make the response. As shown in figure 1, the styles are changed when user hovers the node, clicks the node, and clicks the edge. It is achieved by State mechanism. In other word, whether the item is clicked or hovered can be described as some states. You are able to set the styles for different states by two steps:

  • Step 1: Set the styles for different states;
  • Step 2: Listen to the relative events and switch the states.

Set the State Styles

Set the state styles by nodeStateStyles and edgeStateStyles for nodes and edges respectively when instantiating a Graph.
The relative requirements in Tutorial Demo are:

  • The color of the node is changed when mouse hover it;
  • The stroke of the node gets thicker and darker when user clicks it;
  • The edge become blue when user clicks it.

The following code sets the styles for nodes in the state of hover and click( = true), and the styles for edges in the state of click ( = true):

const graph = new G6.Graph({
  // ...                           // Other configurations
  // The set of styles of nodes in different states
  nodeStateStyles: {
    // The node style when the state 'hover' is true
    hover: {
      fill: 'lightsteelblue',
    },
    // The node style when the state 'click' is true
    click: {
      stroke: '#000',
      lineWidth: 3,
    },
  },
  // The edge styles in different states
  edgeStateStyles: {
    // The edge style when the state 'click' is true
    click: {
      stroke: 'steelblue',
    },
  },
});

Listen to the Events and Switch the States

The listeners in G6 are mounted on the instance of Graph. graph is the instance of G6.Graph in the following code. graph.on() listens some event (clickmouseenter / mouseleave / ... all the events are collected in: Event API)of some type of item(node / edge

// add listener on graph
graph.on('itemType:event', e => {
  // do something
});

Now, we add listeners to graph for Tutorial Demo, and update the states by graph.setItemState():

// Mouse enter a node
graph.on('node:mouseenter', e => {
  const nodeItem = e.item; // Get the target item
  graph.setItemState(nodeItem, 'hover', true); // Set the state 'hover' of the item to be true
});

// Mouse leave a node
graph.on('node:mouseleave', e => {
  const nodeItem = e.item; // Get the target item
  graph.setItemState(nodeItem, 'hover', false); // Set the state 'hover' of the item to be false
});

// Click a node
graph.on('node:click', e => {
  // Swich the 'click' state of the node to be false
  const clickNodes = graph.findAllByState('node', 'click');
  clickNodes.forEach(cn => {
    graph.setItemState(cn, 'click', false);
  });
  const nodeItem = e.item; // et the clicked item
  graph.setItemState(nodeItem, 'click', true); // Set the state 'click' of the item to be true
});

// Click an edge
graph.on('edge:click', e => {
  // Swich the 'click' state of the edge to be false
  const clickEdges = graph.findAllByState('edge', 'click');
  clickEdges.forEach(ce => {
    graph.setItemState(ce, 'click', false);
  });
  const edgeItem = e.item; // Get the clicked item
  graph.setItemState(edgeItem, 'click', true); // Set the state 'click' of the item to be true
});

Complete Code

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <title>Tutorial Demo</title>
</head>
<body>
<div id="mountNode"></div>
  <script src="https://gw.alipayobjects.com/os/antv/pkg/_antv.g6-3.1.0/build/g6.js"></script>
  <script>
    const graph = new G6.Graph({
      container: 'mountNode',
      width: 800,
      height: 600,
      // Default properties for all the nodes
      defaultNode: {
        labelCfg: {
          style: {
            fill: '#fff'
          }
        }
      },
      // Default properties for all the edges
      defaultEdge: {
        labelCfg: {
          autoRotate: true
        }
      },
      // The node styles in different states
      nodeStateStyles: {
        // The node style when the state 'hover' is true
        hover: {
          fill: 'lightsteelblue'
        },
        // The node style when the state 'click' is true
        click: {
          stroke: '#000',
          lineWidth: 3
        }
      },
      // The edge styles in different states
      edgeStateStyles: {
        // The edge style when the state 'click' is true
        click: {
          stroke: 'steelblue'
        }
      },
      // Layout
      layout: {
        type: 'force',
        linkDistance: 100,
        preventOverlap: true,
        nodeStrength: -30,
        edgeStrength: 0.1
      },
      // Built-in Behaviors
      modes: {
        default: [ 'drag-canvas', 'zoom-canvas', 'drag-node' ]
      },
    });

    const main = async () => {
      const response = await fetch(
        'https://gw.alipayobjects.com/os/basement_prod/6cae02ab-4c29-44b2-b1fd-4005688febcb.json'
      );
      const remoteData = await response.json();
      
      const nodes = remoteData.nodes;
      const edges = remoteData.edges;
      nodes.forEach(node => {
        if (!node.style) {
          node.style = {};
        }
        node.style.lineWidth = 1;
        node.style.stroke = '#666';
        node.style.fill = 'steelblue';
        switch (node.class) {
          case 'c0': {
            node.shape = 'circle';
            node.size = 30;
            break;
          }
          case 'c1': {
            node.shape = 'rect';
            node.size = [ 35, 20 ];
            break;
          }
          case 'c2': {
            node.shape = 'ellipse';
            node.size = [ 35, 20 ];
            break;
          }
        }
      });
      edges.forEach(edge => {
        if (!edge.style) {
          edge.style = {};
        }
        edge.style.lineWidth = edge.weight;
        edge.style.opacity = 0.6;
        edge.style.stroke = 'grey';
      });

      graph.data(remoteData);
      graph.render();

      // Mouse enter a node
      graph.on('node:mouseenter', e => {
        const nodeItem = e.item;  // Get the target item
        graph.setItemState(nodeItem, 'hover', true);  // Set the state 'hover' of the item to be true
      });

      // Mouse leave a node
      graph.on('node:mouseleave', e => {
        const nodeItem = e.item;  // Get the target item
        graph.setItemState(nodeItem, 'hover', false); // Set the state 'hover' of the item to be false
      });

      // Click a node
      graph.on('node:click', e => {
        // Swich the 'click' state of the node to be false
        const clickNodes = graph.findAllByState('node', 'click');
        clickNodes.forEach(cn => {
          graph.setItemState(cn, 'click', false);
        });
        const nodeItem = e.item;  // et the clicked item
        graph.setItemState(nodeItem, 'click', true); // Set the state 'click' of the item to be true
      });

      // Click an edge
      graph.on('edge:click', e => {
        // Swich the 'click' state of the edge to be false
        const clickEdges = graph.findAllByState('edge', 'click');
        clickEdges.forEach(ce => {
          graph.setItemState(ce, 'click', false);
        });
        const edgeItem = e.item;  // Get the clicked item
        graph.setItemState(edgeItem, 'click', true); // Set the state 'click' of the item to be true
      });
    };
    main();
  </script>
</body>
</html>

⚠️Attention: 
Replace the url 'https://gw.alipayobjects.com/os/basement_prod/6cae02ab-4c29-44b2-b1fd-4005688febcb.json' to change the data into yours.